Spiritual Weapon: Amazing, amazing spell. New School of Necromancy footage from Larian's TikTok. Sacred Weapon is a Action in Baldur's Gate 3. Spiritual weapon deals: (1d8+5) * 0. Beacon of hope doesn't break sanctuary. 3ft. Or Bless, Spiritual Weapon, Hide. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. All in all, I would say SW is a great spell in DND, but not quite as much in BG3. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). It has its own turn in Initiative. The idea is to abuse the Spiritual Weapon Cleric Spell (hence Divine Soul Sorc) which allows you to summon a ghost weapon and as a bonus action, attack for (X/2)d8+cha (X is the spell level). Gale + 1 zombie + 1 elemental +1 mummy = 4. 4. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Abyss Beckoners are Gloves in Baldur's Gate 3. Range: 18m Resource(s) Req: Spell Slot 2, Bonus ActionWhy do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. - Spiritual Weapon, Aid (most efficient healing spell) After level 5, you will rarely want to use a weapon with her, and just use a Cantrip (e. Use it. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. damage in a 6m/20ft blast centered on the target. It receives the following Class Action: A community all about Baldur's Gate III, the role-playing video game by Larian Studios. She is the only party member besides Lae'zel packing medium armor and her touch spells are way better for. Flawed Helldusk Gloves. Inner Peace, Outer Rage:. Sacred Weapon Information. damage in a 6m/20ft blast centered on the target. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. Spell - BG3 Summon a floating, spectral Greataxe that attacks your enemies alongside you. Spell - BG3 Summon a floating, spectral Greatsword that attacks your enemies alongside you. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. This. While they are both magical conjurations, flame blade is still has to be used like a regular. Other worldly summon 9. . Baldur's Gate 3 > General Discussions > Topic Details. Lacerate(): Slash at your target's vital points to make it Bleed. As a bonus action spell, Spiritual Weapon earns its place in this list. Duration: 10 turns. Take away its Fly action or fix the obvious bug. Spiritual Weapon is a must-have for clerics, allowing them to summon a weapon for extra damage and control in battles. 2. Magic Weapon: Spiritual Weapon: War Cleric 5: Spirit Guardians: Crusader’s Mantle: War Cleric 7: Stoneskin: Freedom of Movement: War Cleric 9:Baldur's Gate 3 best weapons in Act 1. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. This Weapon receives its own turn in combat. • 3 yr. Originally posted by Indure: It has been changed to have a health and be targetable. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. Having a floating halberd by your side effectively grants you an extra attack per turn. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. Being slow is literally its only weakness. BG3 has built-in RGB interactions. (BG3 has a bit more sense of gear progression, but it's still pretty minor). This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. So most likely the only limit is how many times you can cast them with your spell slots. For the most common, nonmagical kind of this weapon, see Sickle. Her main method of dealing. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. BG3 is the third main game in the Baldur's Gate series. It's a must-take for melee combat clerics. In normal D&D 5th, it can't be attacked, but Baldur's Gate seems to handle it a little different. Gather your party and venture forth!. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Planar ally being a late game summon. You also add the corresponding bonuses (+1, +2, etc. Classes: Cleric. - Top - End - #6. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. , also in BG3 you can cast a spell with your action and still use your bonus action to. Get level 5. Gather your party and venture forth!. Probably the most apparent difference between BG3 and Solasta. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). The actions that a Character can perform are based on their Class and Equipment. I really like Dex builds so I decided to play around with it and. ago. Mechanically it should, but it feels weird. Spiritual Weapons are a type of creature in Baldur's Gate 3. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. Bigby's Hand: Yes. 7 Crusader's Mantle. Evocation Cantrip. Then when you get past level five, upcast spirit guardians. Radiant damage. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. There are niche situations like ranged enemies or when Banish is the answer but they are pretty niche given lackluster. It can be found throughout the game in various places. It is a "floating, spectral weapon" and I agree that it does not become invisible just because the cleric is. Ranger is very good in this game as well. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Experiments with a 1 level Monk Dip. Spiritual Weapon. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. If you are leveling Shadowheart as a pure Trickery Cleric, she will gain access to a plethora of spells at each level. I don't car, but I can't end the turn. Game: Baldur's Gate 3 Level 2 Evocation Spell. lsx file on this line for level 2 spells. Location: UK. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. In BG3, any of them work, just use matching equipment for your style. 1d6: Bludgeoning: 1. It makes spiritual weapon kind of useless. Swing your weapon in a large arc to attack up to 3 enemies at once. BG3 is the third main game in the Baldur's Gate series. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. ago. Elemental. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. In BG3 that can happen because the reach weapons are not long enough. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. Best BG3 Cleric Race: Duergar. The weapon always strikes from your direction. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. Sustain a Spell is an action. When multiclassing comes, you might want to multiclass. Duration: 10 turns. This gives them a good range of options to. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. It has a higher chance of hitting, and emits a bright light. Ring of Regeneration – Heals you for 1d4 hit points each round. Niara #844307 11/02/23 12:16 AM. Spiritual Weapon Spell Guide and Effects. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians. But that 20' movement makes it harder and harder to bring it to bear as the combats become more and more effected by flying, high speeds, misty steps, and other. Following are some base attributes common to most sickles, although special or magical variants may be significantly different. 14. For any of these builds, focus on Strength or Dexterity first. 5: arcane eye. the little-loved Sacred Flame) instead, as it tends to deal more damage at that level. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. It's a must-take for melee combat clerics. Casting Spells uses up Spell Slots, the number of which a character has is. Spiritual Weapon. Range. BG3 is the third main game in the Baldur's Gate series. Shadowheart will also get the Mirror Image and Pass Without Trace spells permanently memorized. Music in the Blood: Bard 7/Sorcerer 5. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. Ketheric’s Warhammer. Dagger. Not only is this. 1d6 Bludgeoning. One reason I wouldn't pick Spiritual Weapon at 10th level is that in higher level play, combats can become much more mobile than at lower levels. Given the limited number of spells at low lvls not quite sure how she is to be used since she cannot hit much or cast much. This isn't a balance decision. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Damage/Effect. You will need a caster with the spell and 11 full caster levels, or 10 full and 2 half to get the 6th slot for this. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Spiritual Weapon (Lvl 6) Reduce Weapon Enchantment +2 Cleave Lacerate Prepare: The Undead Bane: 1d12+1 Slashing: Uncommon: 1. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. Keep. Re: Bg3 missing critical spells. Only one Spiritual Weapon may be summoned at any time. In Baldur’s Gate 3, the Cleric class represents divine spell casters. Sickles are a type of one-handed simple melee weapon. Spiritual weapon allows for a lot of combinations on rounds 2-10. What is definitive is that each added BG3 weapon option is once per short rest, while the weapon mastery options from One D&D don't have that limit. Its because (i) its a bonus action and (ii) it draws aggro really well. At level 5 she'll get Spirit Guardians though which gives her a damage aura and it's fantastic, also Spiritual Weapon which contributes a bit. 1d8+Spellcasting Ability Modifier Force. bg3. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. Spirit Guardians is a Lvl 3 Spell from the Conjuration school. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. Hit "T". It has a higher chance. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. 4. Jump. Mace. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. gmanlee95 • 4 yr. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. and there is no spiritual weapon in game yet. On one hand, it hard carried me through levels 3-5ish between it not needing the characters' bonus action each turn and 20 HP eating a TON of enemy actions at those levels. The way this impacts AoE spells is also disappointing. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. 65(2(4. Also you read that right, BG3 elemental weapon damage is +1 (weapon damage type) +1d4 (elemental), for 2-5 damage. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. As a bonus action spell, Spiritual Weapon earns its place in this list. BG3 is the third main game in the Baldur's Gate series. The best Bard multiclass options in BG3. All 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. I talk about its uses and place in Githyanki society as. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Each post shows a tooltip. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians should be a go-to spell any time there are multiple enemies. chr: Originally posted by Malaficus Shaikan: It is a glorified jump. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 10. Equipping this weapon gives you Immunity to falling damage. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Using the Dueling fighting style maximizes damage while using a one-handed weapon and a shield. Weapons can have various special properties: Property. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. Turn your weapon into a. Unlockable Skills/Spells. Showing 1 - 7 of 7 comments. Xyanyde’s Fire Once per Short Rest, when the wielder misses an attack with this weapon, the target is encased in Faerie Fire. Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. Spiritual Weapon; B-tier:. On subsequent turns, the 2 acts combined of moving the spiritual weapon and making a melee attack would be a bonus action. They have a range of 1. BG3 is the third main game in the Baldur's Gate series. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on. Game: Baldur's Gate 3 Level 2 Evocation Spell. Show transcript. Pale Oak. It allows spellcasters to summon a floating Spear. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. 146 PHB) Specific rules allow: a ranged weapon to attack a target within 5 feet with disadvantage. Mar 2, 2023, 11:13 am. Summon a floating, spectral Spear that attacks your enemies alongside you. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. BG3 is the third main game in the Baldur's Gate series. I was looking at Nexusmods but came up short. 3: weird / phantasmal killer / phantasmal purification. Master of Short Rests: Bard 7/Warlock 5. Simply put, in Baldur’s Gate 3 the best classes revolve around the ability to take multiple actions within a single combat turn. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Halberds are Two-Handed Martial Weapons in BG3 that boast Extra Reach. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. Halberds in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Summon a floating, spectral Trident that attacks your enemies alongside you. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. • 6 days ago. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. You perform the ritual. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. And don't forget atrocious movement speed. ・ Blood Sacrifice. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. You can also use your War Priest charges to take extra attacks on your bonus actions. If you're going to maintain concentration then spirit guardians is always better. Description. Duration: 10 turns. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. Summoned creatures for example all say: disappears when it drops to 0 hit points or when the spell ends. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Duration: 10 turns. This gives the divine favor when rage charges are done and spiritual weapon spells. Round 3: Spell, weapon attack, dodge, or cantrip. 4: wall of force. Cleric have a lot of good damage spells (inflict wounds, guiding bolt, spiritual weapon etc), in addition to healing, buffing and decent proficiencies. This powerful spell will allow Shadowheart to create a spiritual weapon that can fight on its own. 12. 1d8+Spellcasting Ability Modifier Force. In BG3, I am playing a Half-Elf cleric with 9 meters of movement speed (29. Spiritual weapon makes no such mention, so it hangs around doing nothing while you are out. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Halberd Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Halberd. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. Summon a floating, spectral Spear that attacks your enemies alongside you. It is more of a support class that relies heavily on its. Sacred Weapon is an Oath of Devotion Paladin Action. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 65 = 6. As far as control does, it halves the enemy speed. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. It can Fly using its Movement Speed. A pity. 53 feet). Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Weapon Traits. Further down below, you can find a list of all halberds in the game. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Swing your weapon in a large arc to attack up to 3 enemies at once. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Characters with Reach Weapons can attack enemies and make an Attack of Opportunity from farther away. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. This can be overcome with the Spiritual Weapon spell as it uses a Bonus Action to attack while you can cast other spells or make your own attack with the normal Action. The only really nature magic users in BG3 are Druids, and Rangers, and maybe sorcers if they have a nature based subclass (storm). There’s a mod for changing the eldritch blast color. The vertical distance still counts as movement for flying so when you fly up a. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. The vertical distance still counts as movement for flying so when you fly up a. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. Spiritual weapon. You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. But if you compare it to the cleric using Spiritual Guardians, Spiritual Weapon, and using his action every turn, his usefulness as a character doesn't measure up. you can use a move action to redirect the weapon to a new target. The super low movement speed is annoying but accurate. with all the verticality on BG3 i find my weapon just wandering around getting to enemies than doing anything else. Caster can't become Invisible while concentrating on this spell. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. Gather your party and venture forth!. There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. 1d6 Bludgeoning. Weapons are usually obtained as rewards. The Divine Favour and Shield of Faith features expand on the effectiveness of the melee build. $endgroup$ –- Spiritual weapon is the obvious one missing from the cleric list. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Your best option would be a warlock or a cleric. Description. ago. And all such spells have the concentration mechanic on them. A Necromancy School Wizard will automatically gain Animate Dead at class level 6, even if they learned it previously at class level 5. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. My original plan going into BG3 was going to be an illusion mage, but without knowing how well its actually going to translate to the video game genre, I have been trying to think of what I would do as a backup. •. It has to be used as a bonus action so it couldn't be a reaction. They have proficiency with Simple weapons,. Potion of Invisibility: Become invisible for 1 minute. Spirit Guardian and Spiritual weapon is just Soo good. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. You lose Concentration on a spell if you cast another spell that requires Concentration. Baldur's Gate 3. Here are the best spells for Shadowheart in Baldur’s Gate 3:. Baldur's Gate 3 sorts all damage from real, physical sources into three types: Slashing comes from edged and raking weapons, Piercing comes from sharp, thrusting weapons, and Bludgeoning. But I don't see an option to attack with spiritual weapon. Such builds must use strength and no two handed weapon is finesseable. Spiritual Weapon: "You create a floating, spectral weapon within range that lasts for the Duration or until you cast this spell again. Extra Reach is a weapon attribute that allows weapons to have a wider range than other melee weapons. If you have proficiency, equip in main hand to gain: Rush Attack(+ ): Charge forward and attack the first enemy in your way, possibly pushing them Off Balance. All within are Silenced and Immune to Thunder damage. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. 8 kg 3. Some Undead and Constructs can't suffer Bleeding. The issue is it becomes the bread and Spiritual Weapon, the butter of the class so it's not that fun to play because in most hard fighters in Tier 2 and Tier 3 even, Spirit Guardians or upcast Spirit Guardians is the answer. ; List of Reach Weapons [edit | edit. Further down below, you can find a list of all sickles in the game. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. The reason. Himself, 11. The weapon is Ethereal , Immune to Psychic and Poison. The Red Queen. Key Takeaways. You must have never played it then. By the same token, Eldritch Blast Warlocks would be pretty OP with Spell Sniper doubling their range and potentially. Helldusk Gloves. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. This also replaces the concept of 'concentration' as a duration for spells. Another limit can be the duration. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Seraphic Pugilist Gloves. Has anyone tried using the Fly movement with their Spiritual Weapon? It's embarrassing at best. 5m / 8. With BG3's terrain and hiding mechanics, it becomes egregiously exploitable. Ye, but its very rare at least in Act 2 you won't see what you want to Dimensional door or fly to or misty step. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. Spiritual Weapon or Fire Shield for Hexblade 1/Swords Bard 10 (or other magical secrets). Bards are proficient in simple weapons, hand crossbows, longswords, rapiers, and shortswords. When you cast the spell, you can make a. Key Takeaways. - Spiritual Weapon, Aid (most efficient healing spell) After level 5, you will rarely want to use a weapon with her, and just use a. Duration: 10 turns. 11 combinations with: Permanent. While spiritual weapon won't benefit from rage, it. At level six for a Light Cleric, you gain another level 3 spell, and Improved warding Flare. Attacking or casting spells ends the status. The amount of times my spellcaster had to run up to enemies just to cast Fireball is stupid. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for.